01
Metéora
Metéora Typeface, a sans-serif font, captures the playful yet elegant spirit of the iconic Metéora monasteries in Greece. Its design reflects the beauty of the region's rugged landscape and the enduring craftsmanship of its history.
Type Design
*if you'd like to purchase this font, please get in touch by email
02
The goal of this edition is to document and celebrate the typographic choices of No Fun. It showcases the creative use of typography in this fanzine. My approach includes a detailed study of No Fun issues, the classification of the typographies, and the creation of an edition bringing together these visual elements.
Editorial Design
03
04
05
06
ESP’ASSE
In collaboration with Ewan Mesa.
ESP'ASSE Typeface emerged from the delightful surprise of stumbling upon an intriguing print adorning an old barrel found within a time-worn building on the site. This unique typeface creation played a key role in our signage proposal for Esp'Asse Nyon, a collaborative effort alongside Ewan Mesa, Marine Goeke, Maëlie Richard, and Hamza Essabbani.
Type Design, Signage
07
Whimsical Wanderings
As part of a week-long workshop led by Thomas Perrodin, students came up with a series of illustrations that convey the HEAD's values in a symbolic and dreamlike way.
The Collectibles series brings together the limited production of objects and creations conceived and produced by students at HEAD-Geneva. The concept and production of these artefacts are a practical application of the school's teaching principles. Each series is unique and themed.
Bundle of 8 postcards available at HEAD Store (limited).
Post Cards, A6
Screenprint
10
Moral Crossroad
Thoughts come and go, words are constructed and deconstructed. Everything is connected and yet words are floating by themselves.
Interaction Design
View website online moralcrossroad.netlify.app (desktop only)
11
Integration
Workshop with Demain Conrad on
'the power of words'
Poster Design
12
Museum Ariana, Genève
Workshop 'from soundprint to identityprint' with Alban Thomas and Nicolas Field
Collaboration with Delphine Rozmuski, Mathilde Périat and Ewan Mesa
An intriguing experiment was undertaken with the aim of transforming the visual essence of sculptures and artworks into a unique auditory experience. Through the utilization of various software tools, a distinctive amalgamation of abstract elements interwoven with the sound of infants crying was produced.
Click the sound icon to listen to the result.
13
parmi d'autres
A font composed of symbols has been designed, with each character having its distinctive shape that seamlessly interlocks. This design is built upon a grid system, facilitating the seamless alignment of letter forms.
Form Type Design
14
Unexpected encounters.
The theme was freely chosen. The objective was to create a cartographic projection on an A1 paper during the Animation Installation course led by Laurent Novac. Personal text and a 3D artwork were involved. Inspiration was drawn from unexpected encounters during laundry in a shared house.
Mapping, Installation,
Poster Design
15
Porteous
"Learning from Geneva – Texts and Images in the Public Domain" entailed a project where a particular street in Geneva was selected for a holistic exploration, culminating in the creation of an editorial piece. The photographs were deliberately captured using analog techniques and developed by hand. The written content revolves around the street itself, encompassing personal observations, emotions, and historical context, offering a multifaceted perspective.
Editorial Design
16
Insect
3D Work
17
Trailer
Collaboration with Amanda Collaud.
Development of a graphic trailer of "Ghost in the Shell – 1995" in the form of 16 pages.
Workshop leaded by Teo Schifferli.
Editorial Design
18
The limits of writing
The well-known axiom of psychologist Paul Watzlawick, 'One cannot not communicate,' is being refuted in this project. The question arises as to how meaning can be undermined and what remains of visual communication when meaning is absent. The boundaries of writing are explored.
Inspiration for this project was drawn from asemic writing, gibberish text, and the Voynich manuscript, which has been the subject of numerous deciphering attempts over the years. To date, none of these approaches have been able to withstand professional scrutiny, and it remains unclear whether the text contains any meaningful content at all.
Based on these inspirations, three experiments were conducted to investigate the limits of writing. The aim was to examine how and for how long writing remains recognizable to us and what aesthetic value writing holds, even when it cannot be read.
Type Design
19
Perlin Noise
Interactive typography, created using p5.js, incorporates a Perlin Noise function based on random gradient values at grid points.
Type Design
01
Metéora
Metéora Typeface, a sans-serif font, captures the playful yet elegant spirit of the iconic Metéora monasteries in Greece. Its design reflects the beauty of the region's rugged landscape and the enduring craftsmanship of its history.
Type Design
*if you'd like to purchase this font, please get in touch by email
02
The goal of this edition is to document and celebrate the typographic choices of No Fun. It showcases the creative use of typography in this fanzine. My approach includes a detailed study of No Fun issues, the classification of the typographies, and the creation of an edition bringing together these visual elements.
Editorial Design
03
04
05
06
ESP’ASSE
In collaboration with Ewan Mesa.
ESP'ASSE Typeface emerged from the delightful surprise of stumbling upon an intriguing print adorning an old barrel found within a time-worn building on the site. This unique typeface creation played a key role in our signage proposal for Esp'Asse Nyon, a collaborative effort alongside Ewan Mesa, Marine Goeke, Maëlie Richard, and Hamza Essabbani.
Type Design, Signage
07
Whimsical Wanderings
As part of a week-long workshop led by Thomas Perrodin, students came up with a series of illustrations that convey the HEAD's values in a symbolic and dreamlike way.
The Collectibles series brings together the limited production of objects and creations conceived and produced by students at HEAD-Geneva. The concept and production of these artefacts are a practical application of the school's teaching principles. Each series is unique and themed.
Bundle of 8 postcards available at HEAD Store (limited).
Post Cards, A6
Screenprint
08
09
Hitomi
Type Design
*if you'd like to purchase this font, please get in touch by email
10
Moral Crossroad
Thoughts come and go, words are constructed and deconstructed. Everything is connected and yet words are floating by themselves.
Interaction Design
View website online moralcrossroad.netlify.app (desktop only)
11
Integration
Workshop with Demain Conrad on
'the power of words'
Poster Design
12
Museum Ariana, Genève
Workshop 'from soundprint to identityprint' with Alban Thomas and Nicolas Field
Collaboration with Delphine Rozmuski, Mathilde Périat and Ewan Mesa
An intriguing experiment was undertaken with the aim of transforming the visual essence of sculptures and artworks into a unique auditory experience. Through the utilization of various software tools, a distinctive amalgamation of abstract elements interwoven with the sound of infants crying was produced.
Click the sound icon to listen to the result.
13
parmi d'autres
A font composed of symbols has been designed, with each character having its distinctive shape that seamlessly interlocks. This design is built upon a grid system, facilitating the seamless alignment of letter forms.
Form Type Design
14
Unexpected encounters.
The theme was freely chosen. The objective was to create a cartographic projection on an A1 paper during the Animation Installation course led by Laurent Novac. Personal text and a 3D artwork were involved. Inspiration was drawn from unexpected encounters during laundry in a shared house.
Mapping, Installation,
Poster Design
15
Porteous
"Learning from Geneva – Texts and Images in the Public Domain" entailed a project where a particular street in Geneva was selected for a holistic exploration, culminating in the creation of an editorial piece. The photographs were deliberately captured using analog techniques and developed by hand. The written content revolves around the street itself, encompassing personal observations, emotions, and historical context, offering a multifaceted perspective.
Editorial Design
16
Trailer
Collaboration with Amanda Collaud.
Development of a graphic trailer of "Ghost in the Shell – 1995" in the form of 16 pages.
Workshop leaded by Teo Schifferli.
Editorial Design
17
Insect
3D Work
18
The limits of writing
The well-known axiom of psychologist Paul Watzlawick, 'One cannot not communicate,' is being refuted in this project. The question arises as to how meaning can be undermined and what remains of visual communication when meaning is absent. The boundaries of writing are explored.
Inspiration for this project was drawn from asemic writing, gibberish text, and the Voynich manuscript, which has been the subject of numerous deciphering attempts over the years. To date, none of these approaches have been able to withstand professional scrutiny, and it remains unclear whether the text contains any meaningful content at all.
Based on these inspirations, three experiments were conducted to investigate the limits of writing. The aim was to examine how and for how long writing remains recognizable to us and what aesthetic value writing holds, even when it cannot be read.
Type Design
19
Perlin Noise
Interactive typography, created using p5.js, incorporates a Perlin Noise function based on random gradient values at grid points.
Type Design